Algorithmic art predates the current wave of AI-generated imagery by decades. From early plotter drawings in the 1960s to contemporary generative installations, artists have used code not just as a tool but as a medium whose particular properties — rules, repetition, randomness — shape the resulting aesthetic.
Generative Art Before Computers
Rule-based image-making did not begin with computers: tiling patterns, musical canons and certain textile traditions all involve generating complex results from simple repeated rules. Early computer artists drew explicitly on these traditions, framing the computer as a new tool for an old idea rather than something entirely without precedent.
Rules, Randomness and Style
A defining feature of algorithmic work is the relationship between determinism and chance. An artist sets the rules and parameters, but the specific output often depends on randomised elements within those constraints — meaning the artist designs a space of possible outcomes rather than a single fixed image.
Artists Coding as Medium
For many practitioners, the code itself is considered part of the work, not merely a means of producing it — published, exhibited and read as a kind of score or recipe. Live coding performances make this explicit, with the code being written and edited in real time as the visual or sonic output changes in response.
Critiquing the Algorithm
As algorithmic and AI-driven tools become more accessible, critics increasingly ask what distinguishes an artist's authored rule-set from simply prompting an off-the-shelf tool. The answer many practitioners give centres on intentionality and constraint-design: the artistry lies in deciding which rules to write and which to break, not merely in the output they happen to produce.
About Dr. Mira Solheim
Dr. Mira Solheim is an art historian and writer focused on artistic research, Nordic visual culture and the intersection of art with technology and film. She writes for Artistic-Research.no on methodology, institutions and practice.

